local biaoji = fk.CreateSkill{
    name = "st__biaoji",
    tags = { Skill.Compulsory },
}
biaoji:addEffect(fk.TurnStart,{
    can_trigger = function (self, event,target,player,data)
    return target == player and target:hasSkill(self.name)
    end,
    on_use = function(self, event, target, player, data)
    local room = player.room
    room:setPlayerMark(player,"jici_damage",0)
    end,
})
biaoji:addEffect(fk.Damage,{
    can_trigger = function (self, event,target,player,data)
        return target == player and target:hasSkill(self.name)
    end,
    on_refresh = function(self, event, target, player, data)
    player.room:addPlayerMark(player, "jici_damage")
    end,
    on_use = function(self, event, target, player, data)
    local room = player.room
    room:setPlayerMark(player,"jici_damage",1)
    end,
})
return biaoji
